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How We Built Pixel Racers (Roll-A-Ball)

Did you know that AGR designs and builds its own games in-house?
Here’s a behind-the-scenes look at how we created one of our most popular custom builds: Pixel Racers (Roll-A-Ball).

The Idea

We wanted a classic roll-a-ball game—but with a twist.

Our goal was to create something that was:

  • Easy to install at events

  • Fully customizable for clients

  • Visually engaging and modern

Instead of going fully mechanical, we decided to build a digital version that connects to a 65” TV (with an optional upgrade to 80”). This gave us total flexibility with branding, gameplay, and visuals.

Designing the Podiums

Because we were working with a 65” display, we designed the game to use three player podiums, which fit perfectly in front of the screen.

Each podium was built as a separate unit, allowing us to:

  • Fit through standard doorways

  • Transport easily

  • Set up quickly on-site

Once the structure was finalized, we moved on to the heart of the project—the game itself.

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Building the Game

Customization was a top priority from the start.

We designed the system so we can easily swap out:

  • Background graphics

  • Player characters (sprites)

  • Sound effects (start, finish, scoring, etc.)

Our first version of the game was actually Mario-themed, which helped us test gameplay and visuals. (And honestly… it might make a comeback 👀)

Testing & Sensor Challenges

Next came one of the most important parts: detecting the ball.

We started with break beam sensors connected to a Raspberry Pi running Pi OS (Linux).

  • Initial tests with a few sensors worked great

  • A single podium with all 11 sensors? Still perfect

  • All three podiums (33 sensors total)? That’s where things got tricky

We began experiencing delays in sensor response time.

While we could have continued troubleshooting, we decided to pivot to a more reliable and scalable solution:
👉 Mechanical roll-down switches

These are simple, durable, and extremely consistent—perfect for high-traffic event environments.

Redesigning for Reliability

Switching sensors meant redesigning the entire sensor mounting system.

Luckily, the timing was perfect—we had just upgraded to a larger 3D printer. This allowed us to:

  • Print the entire sensor board as a single piece

  • Improve durability and consistency

  • Create backup units for quick swaps and maintenance

This made the system not only more reliable, but also much easier to service in the field.

Final Build & Features

With the game logic and sensors working together, we completed the full build:

  • Locking caster wheels for easy transport and setup

  • Digital LED T-molding with fully customizable colors and animations

  • Clear player graphics on each podium for easy identification

  • Durable construction built for repeated event use

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The Pixel Racers Theme

Once everything was dialed in, the game got its official identity:
🎮 Pixel Racers

We leaned into an 80s retro arcade theme, featuring characters inspired by classics like:

  • Pac-Man

  • Donkey Kong

  • Space Invaders

Fully Customizable for Any Event

This is where the game really shines.

Pixel Racers isn’t locked into one theme—it’s a fully customizable experience.

We can swap in:

  • Custom backgrounds

  • Branded characters

  • Event-specific sound effects

Current themes include:

  • Horse Racing

  • Western/Cowboy

  • Christmas/Holiday

  • Mario-style (test build)

  • And more on the way

We can also create fully custom builds for clients, including:

  • Branded podium graphics

  • Custom player designs

  • Unique sound packages

Built by AGR

 

Pixel Racers is more than just a game—it’s a perfect example of what AGR does best:

 

Taking a classic concept and turning it into a fully customizable, event-ready experience.

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